Sunday 13 September 2015

The current state of play.

I’m afraid that this blog doesn’t start right at the beginning of my journey into creating the game, but begins a little way into the development. Not too far mind, so this post is here to bring us all up to speed. 

You can find the current version of my game here - where I have uploaded it to gamebucket.io and you can see for yourself the state of the game as it is.




You'll notice a number of things - the shoddiness for one, and the randomly placed rectangle that looks suspiciously like plasterboard for another (that is the placeholder for a pedestrian by the way, not an escapee from the building supplies shop).

Once you've got over the extremely basic nature of everything I hope that you'll notice the things that *do* work: the player can be controlled by the WASD keys (or the Keypad arrow keys!) and can even run with the help of shift!

You can go to the house entrance or the shop entrance and go into the building; you can even come out of these buildings again (I know, right? Amazingly exciting! No, really...!)

Press 'e' at the appropriate time and the inventory system even pops up! In fact, there are four inventory systems so far, one for the cart, one for the house, one for the shop and one for the player himself.

Most excitingly the inventories are persistent however many times you nip in and out of the shop! Go on, try it! Load up with stuff in the shop and try to fill the House inventory!

You might not find this exciting, but belieeeve me when you've popped down in the middle of the night to code in the solution that occurred to you in your sleep you'll understand!


You'll have to look for the house and the shop - the house doorway is a couple of doors down to the left, and the shop a few to the right of your start point. Stand near the houses by the right doorway and you should get a popup.

Please post this on... and share it... if you have any comments please pop them in the section below and I'm going to try to update this every couple of days, whenever I do any work worth mentioning to the game.


Toodle pip 'til then!


-Tom

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